Kelsidavis-WoWee/tools/editor/server_module_gen.cpp
Kelsi 4a98dd7a2c fix(editor): slugify mapName for module dir + conf keys
A zone named with spaces or punctuation (e.g. "My Zone!") used to
produce a module directory path "mod_wowee_My Zone!/" and conf
keys like "Wowee.My Zone!.Enabled" which AzerothCore's config
parser rejects. The slug is now stripped to [A-Za-z0-9_-], with
spaces/slashes mapped to underscores. SQL VALUES still use the
raw display text via SQLExporter::escape.
2026-05-06 06:47:43 -07:00

171 lines
7 KiB
C++

#include "server_module_gen.hpp"
#include "sql_exporter.hpp"
#include "core/logger.hpp"
#include <nlohmann/json.hpp>
#include <fstream>
#include <filesystem>
#include <chrono>
#include <ctime>
namespace wowee {
namespace editor {
bool ServerModuleGenerator::generate(const ZoneManifest& manifest,
const std::vector<CreatureSpawn>& creatures,
const std::vector<Quest>& quests,
const std::string& outputDir) {
namespace fs = std::filesystem;
// Sanitize mapName for filesystem and conf-key use. The original may
// contain spaces, slashes, or punctuation (we let the user pick); we
// need a strict identifier here for paths and conf keys.
std::string slug;
slug.reserve(manifest.mapName.size());
for (char c : manifest.mapName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') {
slug += c;
} else if (c == ' ' || c == '/' || c == '\\') {
slug += '_';
}
}
if (slug.empty()) slug = "zone";
std::string dir = outputDir + "/mod_wowee_" + slug;
fs::create_directories(dir + "/sql");
fs::create_directories(dir + "/conf");
auto now = std::chrono::system_clock::now();
auto time = std::chrono::system_clock::to_time_t(now);
char timeBuf[32];
std::strftime(timeBuf, sizeof(timeBuf), "%Y-%m-%d %H:%M:%S", std::localtime(&time));
Config cfg;
cfg.mapId = manifest.mapId;
// SQL VALUES use cfg.mapName via SQLExporter::escape — keep raw display
// text. Conf keys (Wowee.<key>.*) must be the slug, so use it there.
cfg.mapName = manifest.mapName;
cfg.displayName = manifest.displayName.empty() ? manifest.mapName : manifest.displayName;
// 1. Generate map registration SQL
{
std::ofstream f(dir + "/sql/01_map.sql");
f << "-- Wowee Custom Zone: " << cfg.displayName << "\n";
f << "-- Generated: " << timeBuf << "\n";
f << "-- Map ID: " << cfg.mapId << "\n\n";
// Escape user-provided strings — a zone name like "King's Land"
// would otherwise produce invalid SQL.
const std::string mapName = SQLExporter::escape(cfg.mapName);
const std::string displayName = SQLExporter::escape(cfg.displayName);
f << "-- Register custom map\n";
f << "INSERT INTO `map_dbc` (`ID`, `MapName`, `MapType`, `MapDescription`) VALUES ("
<< cfg.mapId << ", '" << mapName << "', 0, '"
<< displayName << "') ON DUPLICATE KEY UPDATE `MapName`='"
<< mapName << "';\n\n";
f << "-- Register zone area\n";
f << "INSERT INTO `area_table_dbc` (`ID`, `MapID`, `AreaName`, `ExploreFlag`) VALUES ("
<< cfg.zoneId << ", " << cfg.mapId << ", '"
<< displayName << "', 1) ON DUPLICATE KEY UPDATE `AreaName`='"
<< displayName << "';\n";
}
// 2. Generate creature + quest SQL
if (!creatures.empty() || !quests.empty()) {
SQLExporter::exportAll(creatures, quests,
dir + "/sql/02_spawns.sql",
cfg.mapId, cfg.startCreatureEntry);
}
// 3. Generate teleport command SQL
if (!manifest.tiles.empty()) {
std::ofstream f(dir + "/sql/03_teleport.sql");
f << "-- Teleport location for .tele command\n";
float tileSize = 533.33333f;
float x = (32.0f - manifest.tiles[0].second) * tileSize;
float y = (32.0f - manifest.tiles[0].first) * tileSize;
const std::string teleName = SQLExporter::escape(manifest.mapName);
f << "INSERT INTO `game_tele` (`name`, `position_x`, `position_y`, "
<< "`position_z`, `orientation`, `map`) VALUES ('"
<< teleName << "', " << x << ", " << y << ", "
<< manifest.baseHeight + 10.0f << ", 0, " << cfg.mapId
<< ") ON DUPLICATE KEY UPDATE `position_x`=" << x << ";\n";
f << "\n-- Usage: .tele " << manifest.mapName << "\n";
}
// 4. Generate zone flags SQL
{
std::ofstream f(dir + "/sql/04_zone_flags.sql");
f << "-- Zone gameplay flags\n";
if (manifest.isSanctuary) {
f << "-- Sanctuary zone (no PvP)\n";
f << "UPDATE `area_table_dbc` SET `Flags` = `Flags` | 0x800 WHERE `ID` = "
<< cfg.zoneId << ";\n";
}
if (manifest.pvpEnabled) {
f << "-- PvP zone\n";
f << "UPDATE `area_table_dbc` SET `Flags` = `Flags` | 0x40 WHERE `ID` = "
<< cfg.zoneId << ";\n";
}
}
// 5. Generate worldserver.conf snippet
{
std::ofstream f(dir + "/conf/mod_wowee.conf.dist");
f << "#\n# Wowee Custom Zone: " << cfg.displayName << "\n";
f << "# Add this to your worldserver.conf\n#\n\n";
f << "# Enable custom zone " << cfg.displayName << "\n";
f << "Wowee." << slug << ".Enabled = 1\n";
f << "Wowee." << slug << ".MapId = " << cfg.mapId << "\n";
f << "Wowee." << slug << ".ZoneId = " << cfg.zoneId << "\n\n";
f << "# Zone settings\n";
f << "Wowee." << slug << ".AllowFlying = "
<< (manifest.allowFlying ? 1 : 0) << "\n";
f << "Wowee." << slug << ".PvP = "
<< (manifest.pvpEnabled ? 1 : 0) << "\n";
}
// 6. Generate server admin README
{
std::ofstream f(dir + "/README.md");
f << "# " << cfg.displayName << " — Custom Zone for AzerothCore\n\n";
f << "Generated by Wowee World Editor v1.0.0\n\n";
f << "## Installation\n\n";
f << "1. Copy SQL files to your AzerothCore `sql/custom/` directory\n";
f << "2. Execute in order: `01_map.sql`, `02_spawns.sql`, `03_teleport.sql`, `04_zone_flags.sql`\n";
f << "3. Copy `conf/mod_wowee.conf.dist` settings to `worldserver.conf`\n";
f << "4. Restart worldserver\n\n";
f << "## Details\n\n";
f << "- **Map ID**: " << cfg.mapId << "\n";
f << "- **Zone**: " << cfg.displayName << "\n";
f << "- **Creatures**: " << creatures.size() << "\n";
f << "- **Quests**: " << quests.size() << "\n";
f << "- **Tiles**: " << manifest.tiles.size() << "\n";
if (manifest.allowFlying) f << "- **Flying**: Enabled\n";
if (manifest.pvpEnabled) f << "- **PvP**: Enabled\n";
if (manifest.isSanctuary) f << "- **Sanctuary**: Yes\n";
f << "\n## Teleport\n\n";
f << "```\n.tele " << manifest.mapName << "\n```\n";
}
// 7. Generate manifest JSON
{
nlohmann::json j;
j["format"] = "wowee-server-module-1.0";
j["zone"] = cfg.displayName;
j["mapId"] = cfg.mapId;
j["creatures"] = creatures.size();
j["quests"] = quests.size();
j["tiles"] = manifest.tiles.size();
j["generated"] = timeBuf;
std::ofstream f(dir + "/module.json");
f << j.dump(2) << "\n";
}
LOG_INFO("Server module generated: ", dir, " (",
creatures.size(), " creatures, ", quests.size(), " quests)");
return true;
}
} // namespace editor
} // namespace wowee