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Per-pixel white noise heavily blurred along one axis (long brush strokes) and lightly along the other (thin variation across strokes), then contrast-stretched and applied as a multiplicative tint on the base color. Result: long thin streaks of varying brightness — the visual signature of brushed steel/aluminum/iron. Defaults: horizontal orientation, seed=1. Useful for armor, weapons, machinery, sci-fi panels. Brings the procedural texture pattern set to 18. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||