Kelsidavis-WoWee/src
Kelsi 1e06ea86d7 chore: remove dead code, document water shader wave parameters
- Delete 4 legacy GLSL 330 shaders (basic.vert/frag, terrain.vert/frag)
  left over from OpenGL→Vulkan migration — Vulkan equivalents exist as
  *.glsl files compiled to SPIR-V by the build system
- Delete orphaned mpq_manager.hpp/cpp (694 lines) — not in CMakeLists,
  not included by any file, unreferenced StormLib integration attempt
- Add comments to water.frag.glsl wave constants explaining the
  multi-octave noise design: non-axis-aligned directions prevent tiling,
  frequency increases and amplitude decreases per octave for natural
  water appearance
2026-03-30 18:50:14 -07:00
..
addons refactor: name GUID type and LFG role constants, add why-comments 2026-03-30 15:28:18 -07:00
audio docs: add why-comments to TBC parsers, bell audio, portrait preview 2026-03-30 17:26:13 -07:00
auth fix: UB in mouse button polling, null deref in BigNum formatting 2026-03-30 15:37:38 -07:00
core fix: UB in mouse button polling, null deref in BigNum formatting 2026-03-30 15:37:38 -07:00
game docs: add why-comments to TBC parsers, bell audio, portrait preview 2026-03-30 17:26:13 -07:00
network refactor: add why-comments to zone tiles, audio cache, socket buffer 2026-03-30 14:52:51 -07:00
pipeline chore: remove dead code, document water shader wave parameters 2026-03-30 18:50:14 -07:00
rendering docs: add M2 format why-comments to character preview 2026-03-30 17:28:47 -07:00
ui docs: add why-comments to spellbook icon caching and DBC fallback 2026-03-30 17:32:07 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00