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Added architecture for loading and executing native x86 Warden modules: New classes: - WardenModule: Individual module loader with 8-step pipeline ✅ MD5 verification (working) ✅ RC4 decryption (working) ⏳ RSA/zlib/exe-parsing/relocation/API-binding/execution (TODOs) - WardenModuleManager: Module lifecycle and disk caching ~/.local/share/wowee/warden_cache/<MD5>.wdn - WardenFuncList: Callback structure for module execution Integration: - Added wardenModuleManager_ to GameHandler - Module manager initialized on startup - Foundation ready for phases 3-7 (validation → execution) Documentation: - WARDEN_MODULE_ARCHITECTURE.md (comprehensive 7-phase roadmap) - Estimated 2-3 months for full native code execution - Alternative: packet capture approach (1-2 weeks) Status: Crypto layer complete, execution layer TODO |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcodes.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| warden_crypto.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||