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Mount Sound System: - Use actual creature sounds from MPQ (Horse, Ram, Wolf, Tiger, Dragons) - Separate sound pools: jump (attack), landing (wound), rear-up (aggro) - Mount family detection: HORSE, RAM, WOLF, TIGER, RAPTOR, DRAGON - Family logged on mount for future per-family sound selection Sound Mappings: - Flying mounts: Dragon wing flaps + DragonHawk screeches - Ground mounts: Horse attack (jump), wound (land), aggro (rear-up) - Ready for family-specific sound selection (TODO) Mount Lean: - Procedural lean into turns for ground mounts - Physics-based: turn rate × 0.15, max ±14°, 6x/sec blend - Returns to upright when not turning or when flying - Rider follows mount roll automatically via bone attachment |
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| .. | ||
| activity_sound_manager.hpp | ||
| ambient_sound_manager.hpp | ||
| audio_engine.hpp | ||
| combat_sound_manager.hpp | ||
| footstep_manager.hpp | ||
| mount_sound_manager.hpp | ||
| movement_sound_manager.hpp | ||
| music_manager.hpp | ||
| npc_voice_manager.hpp | ||
| spell_sound_manager.hpp | ||
| ui_sound_manager.hpp | ||