Kelsidavis-WoWee/src
Kelsi 4ca4d1e509 Disable all WMO floor caching including per-frame cache
Removed both persistent grid cache and per-frame dedup cache. Even the
per-frame cache was causing issues when player Z changes between queries
in the same frame (multi-sampling), returning stale floor heights and
causing fall-through at stairs. Floor queries now always raycast fresh.
2026-02-08 20:37:04 -08:00
..
audio Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
auth Upgrade to C++20 and fix all compilation warnings 2026-02-07 11:43:37 -08:00
core Enable terrain streaming during taxi flights with RAM cache 2026-02-08 20:05:04 -08:00
game Fix taxi dismount: clear currentMountDisplayId_ in client path completion 2026-02-08 20:01:23 -08:00
network Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log 2026-02-06 13:47:03 -08:00
pipeline Add M2 collision mesh parsing and mesh-based wall/floor collision 2026-02-08 19:56:17 -08:00
rendering Disable all WMO floor caching including per-frame cache 2026-02-08 20:37:04 -08:00
ui Fix trainer buy packet and grey out unmet prerequisites 2026-02-08 15:03:43 -08:00
main.cpp Fix mount stability, speed parsing, combat dismount, and self-targeting 2026-02-07 18:33:14 -08:00