Kelsidavis-WoWee/src
Kelsi 4cf73a6def movement: track fallTime and jump fields in movement packets
Previously movementInfo.fallTime was always 0 and jumpVelocity/jumpSinAngle/
jumpCosAngle/jumpXYSpeed were never populated.  The server reads fallTime
unconditionally from every movement packet and uses it to compute fall damage
and anti-cheat heuristics; the jump fields are required when FALLING is set.

Changes:
- Add isFalling_ / fallStartMs_ to track fall state across packets
- MSG_MOVE_JUMP: set isFalling_=true, record fallStartMs_, populate jump fields
  (jumpVelocity=7.96, direction from facing angle, jumpXYSpeed from server
  run speed or walk speed when WALKING flag is set)
- MSG_MOVE_FALL_LAND: clear all fall/jump fields
- sendMovement: update movementInfo.fallTime = (time - fallStartMs_) each call
  so every heartbeat and position packet carries the correct elapsed fall time
- World entry: reset all fall/jump fields alongside the flag reset
2026-03-10 12:36:56 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core physics: implement knockback simulation from SMSG_MOVE_KNOCK_BACK 2026-03-10 12:28:11 -07:00
game movement: track fallTime and jump fields in movement packets 2026-03-10 12:36:56 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
rendering physics: send MSG_MOVE_JUMP on knockback to set FALLING flag correctly 2026-03-10 12:30:13 -07:00
ui lfg: implement CMSG_LFG_SET_BOOT_VOTE and vote-to-kick UI 2026-03-10 12:08:58 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00