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uniqueId was always regenerated on load, so re-saving the same zone produced a different uniqueId per placement each time. Since syncToTerrain copies obj.uniqueId into MDDF/MODF, the ADT also rotated uniqueIds across cycles. Now JSON stores uniqueId, the loader reads it back when present (falling back to nextUniqueId() for legacy files), and uniqueIdCounter_ is bumped past any loaded value so future placements never collide. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||