Kelsidavis-WoWee/include
Kelsi 4d1be18c18 wmo: apply MOHD ambient color to interior group lighting
Read the ambient color from the MOHD chunk (BGRA uint32) and store it
on WMOModel as a normalized RGB vec3.  Pass it through ModelData into
the per-batch WMOMaterialUBO (replacing the unused pad[3] bytes, keeping
the struct at 64 bytes).  The GLSL interior branch now floors vertex
colors against the WMO ambient instead of a hardcoded 0.5, so dungeon
interiors respect the artist-specified ambient tint from the WMO root
rather than always clamping to grey.
2026-03-09 21:27:01 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
game tbc: fix gossip message quest parsing for TBC 2.4.3 2026-03-09 21:20:37 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00