Kelsidavis-WoWee/src/pipeline
Kelsi 4d1be18c18 wmo: apply MOHD ambient color to interior group lighting
Read the ambient color from the MOHD chunk (BGRA uint32) and store it
on WMOModel as a normalized RGB vec3.  Pass it through ModelData into
the per-batch WMOMaterialUBO (replacing the unused pad[3] bytes, keeping
the struct at 64 bytes).  The GLSL interior branch now floors vertex
colors against the WMO ambient instead of a hardcoded 0.5, so dungeon
interiors respect the artist-specified ambient tint from the WMO root
rather than always clamping to grey.
2026-03-09 21:27:01 -07:00
..
adt_loader.cpp Fix ground clutter height sampling and terrain shader GPU crash 2026-02-23 06:46:31 -08:00
asset_manager.cpp Add purgeExtractedAssets() to clear all extracted asset data from disk 2026-02-28 09:07:47 -08:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
dbc_layout.cpp Remove hardcoded WotLK defaults, use JSON as single source of truth for opcodes/fields/DBC layouts 2026-02-20 00:39:20 -08:00
dbc_loader.cpp Fix DBC loading and bank drag-and-drop reliability 2026-02-26 02:33:10 -08:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
mpq_manager.cpp Auto-detect WoW locale from data directory; override with WOWEE_LOCALE env 2026-03-09 15:36:26 -07:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wdt_loader.cpp Fix instance portals: WDT byte order, box trigger sizing, suppress ping-pong, WMO cache cleanup 2026-02-27 04:59:12 -08:00
wmo_loader.cpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00