Kelsidavis-WoWee/include
Kelsi 4d39736d29 game/ui: add target cast bar to target frame (SMSG_SPELL_START tracking)
SMSG_SPELL_START fires for all units, not just the player. Previously only
the player's own cast was tracked; now we also track when the current
target is casting, enabling interrupt decisions.

- GameHandler: track targetCasting_/targetCastSpellId_/targetCastTimeTotal_
  /targetCastTimeRemaining_ — updated by SMSG_SPELL_START for the current
  target and ticked down in the update loop each frame
- Target cast cleared when: target changes (setTarget), target's spell
  lands (SMSG_SPELL_GO), or cast timer expires naturally
- game_screen: renderTargetFrame shows a red cast progress bar between
  the power bar and distance line when the target is casting, with
  spell name + remaining seconds
- Public accessors: isTargetCasting(), getTargetCastSpellId(),
  getTargetCastProgress(), getTargetCastTimeRemaining()
2026-03-09 23:06:40 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
game game/ui: add target cast bar to target frame (SMSG_SPELL_START tracking) 2026-03-09 23:06:40 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Fix shadow flashing: per-frame shadow depth images and framebuffers 2026-03-09 22:14:32 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui ui: add battleground score frame for WSG/AB/AV/EotS/SotA 2026-03-09 22:42:44 -07:00