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stopMusic(fadeMs) previously had (void)fadeMs with no fade logic. Added fadingOut/fadeOutTimer/fadeOutDuration/fadeOutStartVolume state and wired update() to interpolate volume to zero then stop playback. Also clean up DuelProposedPacket comment (removed misleading TODO label). |
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| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
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| third_party | ||
| ui | ||