mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 19:13:52 +00:00
3-octave smooth noise field thresholded by `coverage` to make rust blob regions, blended with the metal base color via a 0.12-wide smoothstep so patches feather into clean metal rather than stepping. Per-pixel grain jitter on top so neither material reads as flat. Defaults: coverage=0.4 (~40% rust), seed=1. Useful for weathered armor, abandoned machinery, ruined castle gates, shipwreck debris. Brings the procedural texture pattern set to 29. |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||