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35th procedural texture: roof shingles done as half-row-staggered rows of rectangular tiles. Three colors: shingle base, a shadow band at the top of each row (where the row above overlaps), and thin vertical seams between adjacent shingles in the same row. The half-row stagger comes from the standard roofing convention of offsetting alternate courses by half a tile width — gives the classic interlocked look that pure brick patterns lack. Useful for roofs, scale armor close-ups, fish bellies, anywhere needing tightly-packed offset rectangles. Defaults to 32x24 shingles with 4-px shadow + 1-px seams. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||