Kelsidavis-WoWee/assets
Kelsi c4d0a21713 Improve shadow performance: halve resolution, 9x fewer PCF taps, throttle depth pass
- SHADOW_MAP_SIZE 2048→1024: 4x fewer pixels rasterized in depth pass
- Replace 9-tap manual PCF loop with single hardware PCF tap in all 4 receiver
  shaders (terrain.frag, wmo_renderer, m2_renderer, character_renderer).
  GL_LINEAR + GL_COMPARE_REF_TO_TEXTURE already gives 2×2 bilinear PCF per
  tap for free, so quality is maintained while doing 9x fewer texture fetches.
- Throttle shadow depth pass to every 2 frames; OpenGL depth texture persists
  between frames so receivers always have a valid shadow map. 1-frame lag at
  60 fps is invisible.
2026-02-18 21:09:00 -08:00
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Original Music Fix CharSections.dbc field layout for classic/tbc/turtle expansions 2026-02-17 03:18:01 -08:00
shaders Improve shadow performance: halve resolution, 9x fewer PCF taps, throttle depth pass 2026-02-18 21:09:00 -08:00
sql Load single-player NPC spawns from local AzerothCore SQL assets 2026-02-04 23:18:50 -08:00
loading1.jpeg Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
loading2.jpeg Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
startscreen.mp4 Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
Wowee.ico Add assets 2026-02-11 15:07:43 -08:00
Wowee.png Add assets 2026-02-11 15:07:43 -08:00