Kelsidavis-WoWee/include/game
Kelsi d8c768701d fix: visible item field base 284→283 (confirmed by raw field dump)
RAW FIELDS dump shows item entries at odd indices: 283, 285, 287, 289...
With base=283, stride=2: 17 of 19 slots have valid item IDs (14200,
12020, 14378, etc). Slots 12-13 (trinkets) correctly empty.

With base=284: only 5 entries, and values are enchant IDs (913, 905, 904)
— these are the field AFTER each entry, confirming base was off by 1.
2026-03-28 16:12:31 -07:00
..
character.hpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
chat_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
combat_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
entity.hpp perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan 2026-03-27 18:28:36 -07:00
expansion_profile.hpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
game_handler.hpp fix: visible item field base 284→283 (confirmed by raw field dump) 2026-03-28 16:12:31 -07:00
game_utils.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
group_defines.hpp Handle SMSG_PARTY_MEMBER_STATS to show group health out of visual range 2026-02-26 10:25:55 -08:00
handler_types.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
inventory.hpp feat: server-synced bag sort, fix world map continent bounds, update docs 2026-03-24 09:24:09 -07:00
inventory_handler.hpp fix: trade accept dialog not showing (stale state from domain handler split) 2026-03-28 11:58:02 -07:00
movement_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
opcode_aliases_generated.inc refactor: derive turtle opcodes from classic 2026-03-15 02:55:05 -07:00
opcode_enum_generated.inc Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcode_names_generated.inc Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcode_table.hpp refactor: derive turtle opcodes from classic 2026-03-15 02:55:05 -07:00
opcodes.hpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
packet_parsers.hpp fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY 2026-03-27 17:20:31 -07:00
player.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
quest_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
social_handler.hpp fix: delegate all 113 stale GameHandler getters to domain handlers 2026-03-28 12:18:14 -07:00
spell_defines.hpp feat: world-space floating combat text above entities 2026-03-18 09:54:52 -07:00
spell_handler.hpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
transport_manager.hpp Fix Deeprun Tram: visual movement, direction, and player riding 2026-03-06 23:01:11 -08:00
update_field_table.hpp feat: track shapeshift form and fire UPDATE_SHAPESHIFT_FORM events 2026-03-22 22:12:17 -07:00
warden_crypto.hpp Fix Warden module loading pipeline and HASH_REQUEST response 2026-02-14 19:20:32 -08:00
warden_emulator.hpp perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan 2026-03-27 18:28:36 -07:00
warden_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
warden_memory.hpp fix: correct sync Warden MODULE check returning 0x01 instead of 0x00 2026-03-17 07:19:37 -07:00
warden_module.hpp feat: wire Warden funcList_ dispatchers and implement PacketHandler call 2026-03-17 21:29:09 -07:00
world.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
world_packets.hpp perf: eliminate per-frame heap allocs in M2 renderer; UI polish and report 2026-03-27 18:21:47 -07:00
zone_manager.hpp Enrich zone music from AreaTable/ZoneMusic/SoundEntries DBC chain 2026-03-09 16:04:52 -07:00