Kelsidavis-WoWee/include
Kelsi 4f7912cf45 fix(rendering): water reflection render pass compat, anisotropy feature, shadow pool race
Three bugs found via AMD RADV crash log:

1. Water reflection render pass used BOTTOM_OF_PIPE as srcStageMask but
   pipelines were created against the main pass (EARLY_FRAGMENT_TESTS |
   COLOR_ATTACHMENT_OUTPUT). AMD enforces strict render pass compatibility
   → SIGSEGV when scene renders into reflection texture.

2. samplerAnisotropy was never enabled during device creation despite being
   used in sampler creation — now requested via PhysicalDeviceSelector.

3. Shadow texture descriptor pool was reset each frame while prior frame's
   command buffers might still reference it. Split into per-frame-slot pools
   so each reset is fence-guarded.
2026-04-03 17:41:14 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio refactor: decouple Application singleton by extracting core subsystems and updating interfaces 2026-04-01 20:38:37 +03:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
game chore(renderer): extract AnimationController and remove audio pass-throughs 2026-04-02 13:06:31 +03:00
network fix: getRemainingSize() underflowed when readPos exceeded data size 2026-03-29 19:36:41 -07:00
pipeline chore: remove dead code, document water shader wave parameters 2026-03-30 18:50:14 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(rendering): water reflection render pass compat, anisotropy feature, shadow pool race 2026-04-03 17:41:14 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(ui): extract shared helpers into ui_helpers.hpp 2026-04-03 03:45:39 -07:00