mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 00:53:52 +00:00
- Wire WOB buildings into WMO render pipeline (loads→converts→renders) - Implement JSON DBC loading in DBCFile::loadJSON() with nlohmann/json - Wire JSON DBC override into AssetManager (custom_zones/output scan) - Add WMO→WOB conversion with full geometry (fromWMO) - Replace placeholder WOB export with real WMO→WOB conversion in editor - Add --convert-wmo CLI flag for batch WMO→WOB conversion - Store discovered custom zones on Renderer with getCustomZones() accessor - Add isCustomZone_ member to TerrainManager All 6 Blizzard format replacements now fully load in the client: ADT→WOT/WHM, WDT→zone.json, BLP→PNG, DBC→JSON, M2→WOM, WMO→WOB
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#pragma once
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#include <glm/glm.hpp>
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace wowee {
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namespace pipeline {
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// Wowee Open Building format (.wob) — novel WMO replacement
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// Buildings with multiple groups, portals, and doodad sets
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struct WoweeBuilding {
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struct Vertex {
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glm::vec3 position;
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glm::vec3 normal;
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glm::vec2 texCoord;
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glm::vec4 color; // vertex color/lighting
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};
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struct Group {
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std::string name;
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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std::vector<std::string> texturePaths;
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glm::vec3 boundMin{0}, boundMax{0};
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bool isOutdoor = false;
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};
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struct Portal {
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int groupA = -1, groupB = -1;
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std::vector<glm::vec3> vertices; // portal polygon
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};
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struct DoodadPlacement {
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std::string modelPath; // .wom path
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glm::vec3 position;
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glm::vec3 rotation;
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float scale = 1.0f;
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};
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std::string name;
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std::vector<Group> groups;
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std::vector<Portal> portals;
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std::vector<DoodadPlacement> doodads;
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float boundRadius = 1.0f;
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bool isValid() const { return !groups.empty(); }
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};
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class WoweeBuildingLoader {
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public:
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static WoweeBuilding load(const std::string& basePath);
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static bool save(const WoweeBuilding& building, const std::string& basePath);
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static bool exists(const std::string& basePath);
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// Convert WOB to WMOModel for the client's WMO renderer
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static bool toWMOModel(const WoweeBuilding& building, class WMOModel& outModel);
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// Convert WMOModel to WOB (for editor export)
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static WoweeBuilding fromWMO(const class WMOModel& wmo, const std::string& name = "");
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};
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} // namespace pipeline
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} // namespace wowee
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