Kelsidavis-WoWee/include
Kelsi 4fc3689dcc Fix sky and clouds orientation for Z-up world coordinates
Skybox: replace sphere-mesh approach with a fullscreen triangle that
reconstructs the world-space ray direction analytically via inverse
projection/view matrices. Eliminates clip.w=0 degeneracy at the horizon
and correctly maps altitude to dir.z in the Z-up coordinate system.

Clouds: hemisphere mesh was storing altitude in aPos.y (Y-up convention);
the Z-up view matrix projected this sideways, making clouds appear
vertical. Store altitude in aPos.z and update the fragment shader to
read dir.z as altitude and dir.xy as the horizontal UV plane.
2026-02-21 22:04:17 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Vulcan Nightmare 2026-02-21 22:04:17 -08:00
game Fix street sign interaction text and M2 sign orientation 2026-02-20 23:31:30 -08:00
network Fix two more Windows/MinGW compile errors 2026-02-18 17:59:11 -08:00
pipeline Prefer canonical case-resolved files for Warden MPQ hash checks 2026-02-20 01:49:43 -08:00
platform Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
rendering Fix sky and clouds orientation for Z-up world coordinates 2026-02-21 22:04:17 -08:00
ui Vulcan Nightmare 2026-02-21 22:04:17 -08:00