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https://github.com/Kelsidavis/WoWee.git
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Implement the WoW-compatible event system that lets addons react to gameplay events in real-time: - RegisterEvent(eventName, handler) — register a Lua function for an event - UnregisterEvent(eventName, handler) — remove a handler - fireEvent() dispatches events to all registered handlers with args Currently fired events: - PLAYER_ENTERING_WORLD — after addons load and world entry completes - PLAYER_LEAVING_WORLD — before logout/disconnect Events are stored in a __WoweeEvents Lua table, dispatched via LuaEngine::fireEvent() which is called from AddonManager::fireEvent(). Error handling logs Lua errors without crashing. Updated HelloWorld addon to use RegisterEvent for world entry/exit.
34 lines
860 B
C++
34 lines
860 B
C++
#pragma once
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#include "addons/lua_engine.hpp"
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#include "addons/toc_parser.hpp"
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#include <memory>
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#include <string>
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#include <vector>
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namespace wowee::addons {
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class AddonManager {
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public:
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AddonManager();
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~AddonManager();
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bool initialize(game::GameHandler* gameHandler);
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void scanAddons(const std::string& addonsPath);
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void loadAllAddons();
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bool runScript(const std::string& code);
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void fireEvent(const std::string& event, const std::vector<std::string>& args = {});
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void shutdown();
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const std::vector<TocFile>& getAddons() const { return addons_; }
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LuaEngine* getLuaEngine() { return &luaEngine_; }
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bool isInitialized() const { return luaEngine_.isInitialized(); }
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private:
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LuaEngine luaEngine_;
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std::vector<TocFile> addons_;
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bool loadAddon(const TocFile& addon);
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};
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} // namespace wowee::addons
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