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setQuestTracked() modified trackedQuestIds_ but didn't call saveCharacterConfig(), so tracked quests were only persisted if another action (like editing a macro or rearranging the action bar) happened to trigger a save before logout. Now saves immediately when quests are tracked or untracked. |
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| auth | ||
| core | ||
| game | ||
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| third_party | ||
| ui | ||