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N-sided polygonal pyramid with apex at +Y. 3 sides → tetrahedron- like shape; 4 → classic square pyramid; 8+ → faceted approximation of a cone. Different from --gen-mesh cone: cone has smooth curved sides with per-vertex radial-ish normals; pyramid has flat per-face normals on each triangular side, giving a clearly faceted look. Args: <wom-base> [sides] [baseRadius] [height] Defaults: 4 / 1.0 / 1.0. Sides hard-capped at 256. Useful for monuments, witch hats, gem props, treasure piles, dunce caps. Brings the procedural primitive set to 13. Verified: 4-sided pyramid → 17 verts / 8 tris (4 side + 4 base); 3-sided → 13 verts / 6 tris. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||