Kelsidavis-WoWee/src/rendering
Kelsi 540b3cde45 Make InvisibleTrap objects invisible and non-collidable
Event objects like Fire Festival Fury Trap and Mercutio Post use
SpellObject_InvisibleTrap.m2 models which were rendering as white
tiles using WHITE1.BLP texture. These are meant to be invisible
spell trigger objects that should not obstruct player movement.

Changes:
- Added isInvisibleTrap flag to M2ModelGPU struct
- Detect models with "invisibletrap" in name during loading
- Skip rendering invisible trap instances in render loop
- Disable all collision checks (floor/wall/occlusion) for invisible traps
- Objects remain functional for spell casting but are now invisible
2026-02-09 22:31:36 -08:00
..
camera.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
camera_controller.cpp Fix jump collision with slope grace period 2026-02-09 01:01:25 -08:00
celestial.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
character_preview.cpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
character_renderer.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
clouds.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
frustum.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lightning.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
m2_renderer.cpp Make InvisibleTrap objects invisible and non-collidable 2026-02-09 22:31:36 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Add nonbinary gender support with pronoun system and server compatibility 2026-02-09 17:39:21 -08:00
mount_dust.cpp Fix mount dust visibility: spawn above ground with stronger upward velocity 2026-02-09 01:32:40 -08:00
performance_hud.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
renderer.cpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00
scene.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
skybox.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
swim_effects.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.cpp Fix WMO instance duplication causing 16x Stormwind rendering 2026-02-09 18:38:45 -08:00
terrain_renderer.cpp Preload terrain textures on background thread and fix ramp Z-snapping 2026-02-08 01:16:23 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
water_renderer.cpp Add water height adjustment for Stormwind canal overflow 2026-02-09 21:39:33 -08:00
weather.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.cpp Fix Stormwind cathedral LOD shell and extend view distance 2026-02-09 19:57:22 -08:00
world_map.cpp Add mount rider bob and hoofbeat sounds, improve world map 2026-02-07 18:38:36 -08:00