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Companion to --validate-wom; same load-is-lenient story for buildings: wowee_editor --validate-wob House [--json] Cross-references checked per group: - indices.size() divisible by 3 - every index < vertices.size() - material textures non-empty - group boundMin <= boundMax per axis Building-level: - portal groupA/groupB references real groups (or -1 = exterior) - portal polygon has >= 3 vertices - doodad modelPath non-empty - doodad scale finite and > 0 - boundRadius >= 0 Errors batched (caps to 3 listed plus '... and N more') so a thousand bad indices in one group don't drown the report. JSON mode emits the same error list for CI consumption. Exit 1 on any failure so shell scripts can gate on it. Verified against a synthesized 2-group building with intentional flaws across every category — caught all 4 (group indices count, empty material texture, short portal polygon, empty doodad model) and exited 1. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||