Kelsidavis-WoWee/include
Kelsi 5468a93f2e fix(rendering): handle global sequences in character bone transforms
Hair, cape, and other physics bones use global sequences (continuously
looping timers independent of the character's current animation). The
character renderer was ignoring globalSequence entirely, causing these
bones to fall back to identity transforms and produce deformed/spiked
hair geometry. Added resolveTrackTime() to wrap global sequence time
correctly, matching the M2 renderer's existing behavior.
2026-04-03 22:37:46 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio refactor: decouple Application singleton by extracting core subsystems and updating interfaces 2026-04-01 20:38:37 +03:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
game fix(auction): resolve item GUID with fallback and gate packet format 2026-04-03 18:46:49 -07:00
network fix: getRemainingSize() underflowed when readPos exceeded data size 2026-03-29 19:36:41 -07:00
pipeline fix(dbc): runtime detection for ItemDisplayInfo texture field indices 2026-04-03 22:05:38 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(rendering): handle global sequences in character bone transforms 2026-04-03 22:37:46 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(ui): extract shared helpers into ui_helpers.hpp 2026-04-03 03:45:39 -07:00