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- character_renderer: precompute the (priorityPlane, materialLayer) batch render order on the M2 model at load time. Was allocating a std::vector<size_t> and running stable_sort per character per frame even though the result depends only on static model metadata. - wmo_renderer: per-instance portal visibility was built into an unordered_set, then copied to a vector, sorted, and binary-searched per group. Use the set directly with find() — O(1) per group, drops the per-instance copy + sort. Removed the now-dead scratch vector. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||