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NPC model loading diagnostics were at LOG_DEBUG level which doesn't appear in the default log output. Changed all NPC model loading messages to LOG_WARNING/LOG_INFO: - "NPC model file not found" now WARNING (was DEBUG, invisible) - "NPC has empty modelPath" new WARNING for missing model selection - "Loading N NPC models..." at loop entry to confirm rebuild runs - "NPC M2 loaded" at INFO level shows successful loads This will reveal exactly where the NPC rendering pipeline fails. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||