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- New tools/m2_viewer.py: Pygame/OpenGL viewer for M2 models (textured rendering, skeletal animation, orbit camera) and WMO buildings - M2 viewer: per-batch texture mapping, CPU vertex skinning, animation playback with play/pause/speed controls, wireframe overlay toggle - WMO viewer: root+group file parsing (MOTX/MOMT/MOVT/MOVI/MONR/MOTV/MOBA), per-batch material rendering with BLP textures - Asset browser: "Open 3D Viewer" buttons for M2 and WMO previews, audio Play/Stop buttons using pygame.mixer in subprocess - Handles both WotLK (v264) and Vanilla (v256) M2 formats |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| gen_opcode_registry.py | ||
| m2_viewer.py | ||
| validate_opcode_maps.py | ||