Kelsidavis-WoWee/include
Kelsi 5684b16721 fix: talent screen hang (uint8_t overflow) and camera pitch limit
- Change maxRow/maxCol from uint8_t to int in renderTalentTree to prevent
  infinite loop: uint8_t col <= 255 never exits since col wraps 255→0.
  Add sanity cap of 15 rows/cols to guard against corrupt DBC data.
- Fix dangling reference warning in getFormattedTitle (lambda reference)
- Raise MAX_PITCH from 35° to 88° to match WoW standard upward look range
2026-03-12 20:52:58 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core feat: propagate OBJECT_FIELD_SCALE_X through creature and GO spawn pipeline 2026-03-10 22:45:47 -07:00
game feat: add title selection window with CMSG_SET_TITLE support 2026-03-12 20:23:36 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix: talent screen hang (uint8_t overflow) and camera pitch limit 2026-03-12 20:52:58 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui feat: add equipment set manager window (backtick key) 2026-03-12 20:28:03 -07:00