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Tenth themed mesh pack after camp / blacksmith / village / temple / graveyard / garden / dock / tavern / mining. Combat-training / gladiator-pit / militia-drill-yard scene emitting a 7-primitive arena layout: • training-dummy — practice target • archery-target — range station • workbench — weapons-rack stand • crate-stack — gear storage • bench — audience seating • water-trough — between-bout refresh • hitching-rail — mount parking Composite-pack catalogue: camp + blacksmith + village + temple + graveyard + garden + dock + tavern + mining + arena = 10 themed mesh packs. --list-packs surfaces 15 total composites including the pre-existing zone/project starter packs. Milestone: ten themed mesh packs covering the full life cycle of a typical role-playing-game town from outdoor camp to blacksmith forge to gladiator arena. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||