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craftQueueSpellId_ and craftQueueRemaining_ were already cleared in cancelCast(), stopCasting(), and SMSG_CAST_RESULT failure, but were missing from five other cast-abort paths: - SMSG_SPELL_FAILURE (mid-cast interrupt): queue persisted after combat interruption, risking a ghost re-cast on the next SMSG_SPELL_GO - handleCastFailed() (SMSG_CAST_FAILED): queue persisted if the server rejected a craft before it started - Player login state reset: leftover queue from prior session survived into the new world session - Same-map resurrection (SMSG_NEW_WORLD): queue persisted through spirit-healer resurrection teleport - Regular world transfer (SMSG_NEW_WORLD): queue persisted across zone changes and dungeon portals |
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| .. | ||
| character.cpp | ||
| entity.cpp | ||
| expansion_profile.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| opcode_table.cpp | ||
| opcodes.cpp | ||
| packet_parsers_classic.cpp | ||
| packet_parsers_tbc.cpp | ||
| player.cpp | ||
| transport_manager.cpp | ||
| update_field_table.cpp | ||
| warden_crypto.cpp | ||
| warden_emulator.cpp | ||
| warden_memory.cpp | ||
| warden_module.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||