Kelsidavis-WoWee/src/rendering
Kelsi 58681753e5 Freeze gameobject M2 animations to prevent cycling
Gameobject M2 instances (books, crates, chests) were continuously
cycling their animations because M2Renderer unconditionally loops
all sequences. Added setInstanceAnimationFrozen() and freeze all
gameobject instances at creation time so they stay in their bind pose.
2026-02-23 05:31:02 -08:00
..
camera.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
camera_controller.cpp Opcode tables: sync Classic/WotLK to canonical headers and expand logical mapping coverage 2026-02-20 02:50:59 -08:00
celestial.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
character_renderer.cpp Add distance culling to shadow passes for CPU-bound shadow perf 2026-02-23 04:48:26 -08:00
charge_effect.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
lens_flare.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.cpp Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values 2026-02-22 03:32:08 -08:00
m2_renderer.cpp Freeze gameobject M2 animations to prevent cycling 2026-02-23 05:31:02 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Stabilize Vulkan rendering state for minimap, foliage, and water 2026-02-22 09:34:27 -08:00
mount_dust.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
quest_marker_renderer.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
renderer.cpp Add diagnostics for invisible creatures and update shadow signatures 2026-02-23 04:59:39 -08:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
terrain_manager.cpp Optimize threading and texture fallback stability 2026-02-22 08:12:08 -08:00
terrain_renderer.cpp Increase texture cache budgets to 4GB and cap repetitive warnings 2026-02-23 04:32:58 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp Stabilize Vulkan rendering state for minimap, foliage, and water 2026-02-22 09:34:27 -08:00
vk_pipeline.cpp Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
vk_render_target.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
vk_shader.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.cpp Stabilize Vulkan shadow pipeline diagnostics and compatibility path 2026-02-22 10:25:33 -08:00
vk_utils.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
water_renderer.cpp Fix WMO water rendering: correct MLIQ parsing, tile masking, and depth effects 2026-02-23 00:18:32 -08:00
weather.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.cpp Add distance culling to shadow passes for CPU-bound shadow perf 2026-02-23 04:48:26 -08:00
world_map.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00