Kelsidavis-WoWee/src/network
Kelsi eacecddfb0 Fix real bugs found by clang-tidy
- game_handler.cpp: use-after-move on node.id after std::move(node)
  (save nodeId before the move)
- tcp_socket.cpp, world_socket.cpp: virtual call in destructor bypasses
  dispatch; use qualified TCPSocket::disconnect() / WorldSocket::disconnect()
  to make intent explicit
- wmo_renderer.cpp: float loop counters risk precision drift; replace with
  integer step counts and reconstruct float from index
- game_screen.cpp: (float + 0.5) cast to int is incorrect rounding;
  use std::lround instead
2026-02-18 20:02:12 -08:00
..
packet.cpp Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
socket.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
tcp_socket.cpp Fix real bugs found by clang-tidy 2026-02-18 20:02:12 -08:00
world_socket.cpp Fix real bugs found by clang-tidy 2026-02-18 20:02:12 -08:00