mirror of
https://github.com/Kelsidavis/WoWee.git
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- game_handler.cpp: use-after-move on node.id after std::move(node) (save nodeId before the move) - tcp_socket.cpp, world_socket.cpp: virtual call in destructor bypasses dispatch; use qualified TCPSocket::disconnect() / WorldSocket::disconnect() to make intent explicit - wmo_renderer.cpp: float loop counters risk precision drift; replace with integer step counts and reconstruct float from index - game_screen.cpp: (float + 0.5) cast to int is incorrect rounding; use std::lround instead |
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| .. | ||
| packet.cpp | ||
| socket.cpp | ||
| tcp_socket.cpp | ||
| world_socket.cpp | ||