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When an attack is partially blocked, the server sends the remaining damage in totalDamage and the blocked amount in data.blocked. Show both: the damage taken and a 'Block N' entry. When block amount is zero (full block with no damage), just show 'Block'. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||