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Add SpellCastAnimCallback to GameHandler, triggered on SMSG_SPELL_START (start=true) and cleared on SMSG_SPELL_GO / SMSG_SPELL_FAILURE (start=false) for both the player and other units. Connect the callback in Application to play animation 3 (SpellCast) on the player character, NPCs, and other players when they begin a cast. The cast animation is one-shot (loop=false) so it auto-returns to Stand when complete via the existing return-to-idle logic. Also fire stop-cast on spell failure to cancel any stuck cast pose. |
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| auth | ||
| core | ||
| game | ||
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| ui | ||