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- Auto-Paint by Slope: paints rock texture on steep terrain surfaces with configurable slope threshold (0.1 - 0.9) - Uses per-vertex normal Z component to detect steepness - Alpha blending based on slope gradient for smooth transitions - Workflow: sculpt terrain → recalc normals → auto-paint slope → rock appears naturally on cliffs while flat areas keep their biome texture |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||