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When the server sends a level-up update for a non-self player entity,
fire the existing OtherPlayerLevelUpCallback which was previously
unregistered in the UI layer. GameScreen now:
- Registers the callback once and stores {guid, level} entries
- Lazily resolves the player name from the name cache at render time
- Renders gold-bordered toasts bottom-centre with a ★ icon and fade/slide
animation ("Thrall is now level 60!"), coalescing duplicates
- Prunes entries after 4 s with a 1 s fade-out
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||