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Closes the editing loop on the creature-patrol catalog: dump a
.wcmr to JSON, hand-edit pathKind / moveType / waypoint coords /
delays (e.g. add a new mid-route waypoint to a city guard's
patrol, change Stormwind cathedral guards from Walk to Run kind,
extend an ICC patrol from 16 to 24 waypoints to cover a wider
area), re-import to a byte-identical binary.
First round-trip with truly variable-length payloads. The
waypoint arrays serialize as JSON arrays of {x, y, z, delayMs}
objects — adding or removing waypoints in the JSON sidecar
preserves the length-prefixed binary layout on import. The
generic --bulk-export-json / --bulk-import-json utilities work
on these too without modification, since the sidecar follows
the same magic-pattern naming convention.
Two dual-encoded fields:
- pathKind: int 0..3 OR "loop" / "one-shot" / "reverse" /
"random"
- moveType: int 0..3 OR "walk" / "run" / "fly" / "swim"
Verified byte-identical round-trip on all three presets
(patrol / city / boss). The boss preset's 12-pt + 8-pt + 16-pt
patrols (36 waypoints total = 576 bytes of waypoint payload)
round-trip exactly, confirming the variable-length encoding
preserves byte-for-byte order in both directions. CLI flag count
1053 -> 1055.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||