Kelsidavis-WoWee/include/ui/talent_screen.hpp
Kelsi 325254dfcb Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values
Replace all glGenTextures/glTexImage2D calls in UI code with Vulkan texture
uploads via new VkContext::uploadImGuiTexture() helper. This fixes segfaults
from calling OpenGL functions without a GL context (null GLEW function pointers).

- Add uploadImGuiTexture() to VkContext with staging buffer upload pattern
- Convert game_screen, inventory_screen, spellbook_screen, talent_screen
  from GLuint/GL calls to VkDescriptorSet/Vulkan uploads
- Fix loading_screen clearValueCount (was 1, needs 2 or 3 for MSAA)
2026-02-22 03:32:08 -08:00

43 lines
1.4 KiB
C++

#pragma once
#include "game/game_handler.hpp"
#include <imgui.h>
#include <vulkan/vulkan.h>
#include <unordered_map>
#include <string>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace ui {
class TalentScreen {
public:
void render(game::GameHandler& gameHandler);
bool isOpen() const { return open; }
void toggle() { open = !open; }
void setOpen(bool o) { open = o; }
private:
void renderTalentTrees(game::GameHandler& gameHandler);
void renderTalentTree(game::GameHandler& gameHandler, uint32_t tabId);
void renderTalent(game::GameHandler& gameHandler, const game::GameHandler::TalentEntry& talent);
void loadSpellDBC(pipeline::AssetManager* assetManager);
void loadSpellIconDBC(pipeline::AssetManager* assetManager);
VkDescriptorSet getSpellIcon(uint32_t iconId, pipeline::AssetManager* assetManager);
bool open = false;
bool nKeyWasDown = false;
// DBC caches
bool spellDbcLoaded = false;
bool iconDbcLoaded = false;
std::unordered_map<uint32_t, uint32_t> spellIconIds; // spellId -> iconId
std::unordered_map<uint32_t, std::string> spellIconPaths; // iconId -> path
std::unordered_map<uint32_t, VkDescriptorSet> spellIconCache; // iconId -> texture
std::unordered_map<uint32_t, std::string> spellTooltips; // spellId -> description
};
} // namespace ui
} // namespace wowee