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- Zone export now converts all placed M2 models to WOM open format - Deduplicates: each unique M2 path converted only once - WOM files saved to output/MapName/models/ with original path structure - Uses WoweeModelLoader::fromM2() for M2→WOM conversion - Combined with PNG texture export, zones can now be fully distributed without any Blizzard proprietary files Full open format export pipeline: Terrain: ADT→WOT/WHM | Textures: BLP→PNG | Data: DBC→JSON Models: M2→WOM | Buildings: WMO→WOB (manual) | Map: WDT→zone.json |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||