mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 02:53:51 +00:00
Reports total surface area, per-triangle area histogram (min/max/mean/median), edge analysis (boundary / manifold / non-manifold counts), watertight check, and degenerate triangle count for a single WOM. Watertightness here is the topological notion: every edge must be shared by exactly 2 triangles via shared vertex indices. This is what collision bakes and physics queries actually need — visually-closed primitives whose adjacent faces don't weld vertices will (correctly) report as non-watertight. Already caught a real defect in handleTent's door-fan triangulation: the fan covers the door cutout area with a stray triangle and leaves a vertex unreferenced. Edge analysis is gated by triCount <= 2M to keep the unordered_map bounded for huge baked terrain meshes. |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||