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Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
16 lines
262 B
C
16 lines
262 B
C
/*
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** $Id: lapi.h,v 2.2.1.1 2007/12/27 13:02:25 roberto Exp $
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** Auxiliary functions from Lua API
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** See Copyright Notice in lua.h
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*/
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#ifndef lapi_h
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#define lapi_h
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#include "lobject.h"
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LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o);
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#endif
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