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After asset_extract finishes, '142k files across 17 dirs' is hard to reason about. This groups them visually by top-level subdir + file format with byte totals — instant orientation: wowee_editor --info-extract-tree Data Data/ (13 dirs, 284612 files, 31451.1 MB) ├─ expansions/ (85141 files, 12871.2 MB) │ ├─ .adt 5469 files 6226626.7 KB │ ├─ .wav 19517 files 3567936.9 KB │ ├─ .m2 26354 files 1477702.1 KB │ ├─ .wmo 5195 files 744940.1 KB │ ├─ .blp 26911 files 691248.5 KB │ ├─ .dbc 282 files 92373.6 KB │ ├─ ... ├─ terrain/ (...) ├─ character/ (...) Top-level dirs sorted by total bytes descending (heaviest first so the high-impact directories surface immediately). Per-dir extension breakdown also sorted by bytes. Walks recursively into each top-level dir so 'expansions/wotlk/world/...' rolls up into the expansions/ row. Companion to --info-extract (counts + sidecar coverage) — that one's wide-format JSON-friendly; this one's a tall tree-style quick-look. Verified on a real 31GB extract of Data/ — output makes the size distribution immediately clear (ADT files are 6GB of 13GB total for expansions/, etc.). |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||