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The asset_extract tool now optionally writes wowee open-format
copies next to each extracted proprietary file:
--emit-png foo.blp → foo.png
--emit-json-dbc foo.dbc → foo.json
--emit-open shortcut for both
Originals are left untouched, so private servers (AzerothCore,
TrinityCore) that load from the manifest's .blp/.dbc paths
continue to work unchanged. The wowee runtime / editor can now
consume the open formats directly without an extra conversion pass.
Implementation:
- New tools/asset_extract/open_format_emitter.{hpp,cpp} encapsulates
the post-extract walk + per-file conversion.
- BLP→PNG uses BLPLoader::load + stbi_write_png with the same
dimension/buffer-size sanity guards the editor's texture exporter
applies.
- DBC→JSON mirrors the editor's DBCExporter::exportAsJson schema
(string/float/uint heuristic) so the runtime DBC overlay loader
can consume the output drop-in.
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
#pragma once
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// Convert proprietary Blizzard formats to wowee open formats as a
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// post-extraction pass. Each emit*() reads a single file from disk and
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// writes the open-format equivalent SIDE-BY-SIDE — the original file is
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// left untouched so private servers (AzerothCore/TrinityCore) that
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// expect .blp/.dbc/.m2/.wmo continue to work unchanged.
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//
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// Naming: foo.blp → foo.png, foo.dbc → foo.json, foo.m2 → foo.wom,
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// foo.wmo → foo.wob.
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#include <string>
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#include <cstdint>
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namespace wowee {
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namespace tools {
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struct OpenFormatStats {
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uint32_t pngOk = 0, pngFail = 0;
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uint32_t jsonDbcOk = 0, jsonDbcFail = 0;
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};
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// Convert one BLP file on disk to a PNG side-file.
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// Returns true on success; false on missing file, invalid BLP, or PNG write error.
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bool emitPngFromBlp(const std::string& blpPath, const std::string& pngPath);
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// Convert one DBC file on disk to a JSON side-file.
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// JSON layout: {format, source, recordCount, fieldCount, records:[[...], ...]}
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// — same schema the editor's runtime DBC loader (loadJSON) accepts so
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// the output drops into custom_zones/<zone>/data/ directly.
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bool emitJsonFromDbc(const std::string& dbcPath, const std::string& jsonPath);
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// Walk an extracted-asset directory and emit open-format side-files for
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// every BLP and/or DBC found. Counts are accumulated into stats.
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void emitOpenFormats(const std::string& rootDir,
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bool emitPng, bool emitJsonDbc,
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OpenFormatStats& stats);
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} // namespace tools
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} // namespace wowee
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