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Walks <srcDir> recursively for every .m2 file (case-insensitive, including subdirs) and re-invokes --convert-m2 per file via a child process so the existing single-file logic — AssetManager init, skin file resolution, fromM2() pipeline — is reused verbatim. Per-file [ok]/[FAIL] line streamed live; aggregate summary at the end. Designed to migrate an entire creature/world model dump in one go. This is the headline open-format conversion: every .m2 in a proprietary data tree gets turned into a .wom open-format model. Pair with the upcoming --convert-wmo-batch / --convert-blp-batch / --convert-dbc-batch to migrate a complete extracted Data tree. Verified discovery: 3 placeholder .m2 files (one in subdir, one .M2 uppercase) found correctly; .txt skipped; all fail conversion as expected for empty bytes; exit 1 on any failure. Brings command count to 183. |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||