Kelsidavis-WoWee/src
Kelsi 602f8265de Refine lantern glow-card replacement and preserve lamp geometry
- Add per-batch glow metadata (lantern hint, card-like classification, tint)

- Track normalized texture keys and log lantern/light texture sets once for diagnostics

- Force sprite replacement for known Stormwind/Night Elf glow textures

- Keep lantern/light meshes visible while hiding only classified glow-card submeshes

- Choose glow sprite tint from texture hints (cool/red/warm) to avoid orange-only cards

- Broaden lantern glow detection to handle gameobject lights with nonstandard material setups
2026-02-21 03:51:42 -08:00
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audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Reduce Stormwind stutter from spawn retry churn and log I/O 2026-02-21 03:29:13 -08:00
game Reduce Stormwind stutter from spawn retry churn and log I/O 2026-02-21 03:29:13 -08:00
network Hide post-login world hitch behind loading screen 2026-02-20 17:29:09 -08:00
pipeline Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
rendering Refine lantern glow-card replacement and preserve lamp geometry 2026-02-21 03:51:42 -08:00
ui Hide target selection circle for gameobjects 2026-02-21 02:52:05 -08:00
main.cpp Add Windows build support via MSYS2 and fix platform-specific code 2026-02-18 17:38:08 -08:00