Kelsidavis-WoWee/src/rendering/world_map
Kelsi 67f4097e74 fix: resolve all GitHub CodeQL security/quality alerts
Fix 9 integer-multiplication-cast-to-long warnings across 6 files:
- wmo_renderer.cpp: grid cell count and height variance calculation
- composite_renderer.cpp: overlay tile grid allocation
- vk_texture.cpp: image size calculation (width*height*bpp)
- m2_renderer.cpp: collision grid cell allocation
- character_renderer.cpp: normal map buffer and height variance
- world_entry_callback_handler.cpp: tile reserve count

All fixes cast operands to size_t/double before multiplication to
prevent integer overflow when dimensions are large.
2026-05-05 22:49:21 -07:00
..
layers fix: resolve 7 code quality issues across PRs #59-63 2026-04-14 02:41:55 -07:00
composite_renderer.cpp fix: resolve all GitHub CodeQL security/quality alerts 2026-05-05 22:49:21 -07:00
coordinate_projection.cpp feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow 2026-04-12 20:02:50 +03:00
data_repository.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
exploration_state.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
input_handler.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
map_resolver.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
overlay_renderer.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
view_state_machine.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
world_map_facade.cpp fix: resolve 7 code quality issues across PRs #59-63 2026-04-14 02:41:55 -07:00
zone_metadata.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00