mirror of
https://github.com/Kelsidavis/WoWee.git
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- ADT doodad/WMO positions now converted from ADT space to render coords via core::coords::adtToWorld() — fixes objects appearing at wrong positions when loading existing WoW maps - Selecting a map in the Load dialog now auto-finds the first valid tile (no more clicking "Find Tile" manually — it's automatic) - Better error messages with toast for failed terrain loads - Validates mesh has valid chunks before attempting GPU upload |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||