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Worley cellular noise where each cell is a chunk of cooled crust and the inter-cell boundaries glow as bright cracks of exposed magma. Each pixel finds its 2 nearest jittered cell centers; pixels close to the boundary (small gap between distances) become hot, with a soft penumbra falling off into the dark crust interior. Defaults: crackScale=32px, seed=1. Useful for volcanic zones, elemental dungeons, lava lakes. Brings the procedural texture pattern set to 22. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||