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Closing the taxi map without selecting a destination now properly dismounts the player. Previously, selectTaxiNode() would optimistically mount the player, then closeTaxi() would only clear taxiWindowOpen_ without cleaning up the mount state, leaving the player mounted. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||